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Overview
Language Adventure was developed
by Instinct with Stanford University second language researchers,
teachers and children. Its approach is in accordance with the
communicative based teaching recommended by the American Council
on the Teaching of Foreign Languages. Its goal is simple — to
get a child to speak and understand a foreign language as quickly
and enjoyably as possible. It does this by instantly capturing
the attention and motivation of children as they get engrossed
in a thrilling story. This adventure unfolds through a graduated
series of animated lessons, each one unlocking once the previous
one has been completed. This multimedia software employs a natural
language learning process that gets children telling a story and
answering questions in a foreign language within minutes.
The product is designed for ages
6 to 12 and teaches English, French, German, Italian, Japanese
and Spanish. Children learn to speak by receiving feedback on
their effort in using a language. Language Adventure succeeds
in activating this learning process in children at an age when
they are most receptive. But what makes it exceptional is that
the attention riveting drama of this CD ROM means children actually
use it!
The first CD-ROM in the series "Language
Adventure 1" can be purchased
from this web site with a special introductory offer and a
free downloadable demo is also available.
Theory
Traditionally foreign languages have been taught
through grammar and rote vocabulary learning. The idea behind this
has been that if you can master the rules to which languages conform
and learn lots of words you will be able to speak in a foreign tongue.
Unfortunately, as any tongue tied student will
corroborate, it is not an effective way of achieving communicative
competency, not to mention the sheer tedium of it all. There are
so many rules, so many exceptions and the leap from theory to
actual practice is often blocked at the very moment you need it
most – just when you are about to speak! As a response to this,
a movement developed to try to replicate how one learns one’s
first language in teaching a second one. While immersing the student
in the foreign language maximizes exposure to it in a more natural
way, it ignores the fact that the student already speaks a language
and so has a linguistic reference point. The brain still thinks
in the native language making second language acquisition fundamentally
different.
Language Adventure harnesses the power of the
mimicking process in natural language learning and eschews the
tedium of learning just grammatical rules. It provides repetition
and correction in a structured and organized way thereby avoiding
the confusion often associated by pure immersion. The lesson designs
ensure that the sequence of learning is optimal, always building
on themselves and providing the most useful words and phrases
as rapidly as possible.
Language Adventure
1 CD-ROM for Win
'95/98 and for ME,
2000, XP and VISTA
The program’s animated lessons
are constructed from over a thousand interactive exercises teaching
the most important words and phrases. These fall into four basic
categories: Narration, Quiz, Composition and Discover exercises.
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A narration exercise teaches pronunciation
and vocabulary. When students reach a narration exercise, the
animation will stop, requiring them to repeat and record what
was just heard. After recording, students will immediately hear
their own voice and the model narration thereby allowing instant
comparison. The students can then re-record or if satisfied,
go on to the next exercise which has now unlocked.
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A quiz exercise
teaches comprehension. Here, the student is asked by one of
the characters to click on something. When the correct object
is clicked the animation will continue. Quiz exercises are rich
environments for learning and entertainment and consolidate
learning by reinforcing what has just been taught
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A composition
exercise is where students can try out the new language for
themselves. Here, students are asked to create an animated movie
and add to it their own narration in the foreign language. This
scene will then play as an integral part of the adventure.
The composition exercise is where students "put
it all together" and enjoy the freedom of their own creative
expression.
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Discover exercises consist of hundreds of
clickables interspersed throughout the lessons. Their purpose
is to reinforce and expand the student’s command of the foreign
language. On clicking them, a relevant word or phrase will be
introduced accompanied by a short animation which may take the
movie into hilarious directions.
Language
Adventure can be considered the tracing paper for speech. In the
same way as tracing pictures vastly accelerates a child's ability
to draw, this software enables a child to accurately mimic a foreign
tongue in a most delightful and rewarding way. But the true high
point of Language Adventure is when a lesson is completed and
watched in its entirety with only the student’s narration. The
thrill is indescribable as children hear themselves speaking a
foreign language in an action packed adventure of their own making.
The
curriculum is based on the work of Professor Amado Padilla of
Stanford University in teaching young people a second language.
It introduces the most commonly used vocabulary and grammar structures
from all the different language groups. All language content has
been developed by qualified native speakers. After finishing
Language Adventure 1 the student will have completed over 1000
interactive exercises learning many of the most frequently used
words and phrases.
Key
Features
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Multi-student
and omni directional
Language Adventure supports any number of students wishing to
learn any of its six languages. Furthermore, any of the languages
may be set as the student’s native tongue and any other as the
language to be learned.
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Story based learning
These episodic animations chronicle the misadventures of Una
and Om as they embark on an endless odyssey through time and
space in pursuit of their dog Pico. The copious use of stunning
graphics, animation, music and special effects draws children
through the lessons as they step from one cliff hanger to the
next. Students remain engaged and motivated, with learning becoming
almost incidental to the fun and excitement.
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Graduated Curriculum
Exercises and lessons build on each other and follow rules regarding
length, complexity and content. In this way the curriculum adapts
to the student’s progress and the language learned becomes instantly
useful.
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The repetition-correction of
natural learning
The immediate repetition of the student’s narration instantly
followed by the model language, attunes the student’s ear and
tongue to the foreign language by replicating the way we learn
languages naturally.
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Changeable
level setting
The program comes with 3 level settings: Pre-reader, Beginner
or Advanced but can also be fully customized to suit a particular
learning need. There is also an Observer mode where the adventures
can be enjoyed passively with no requirement to do the exercises.
While
this product is designed for an age range of 6 to 12, Observer
mode makes it suitable for children as young as two.
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Student reports
The program generates detailed reports regarding the student’s
progress, effort and study time. These reports continuously
update and can be printed.
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Six Languages.
The first CD-ROM in the series "Language Adventure 1" supports
English, French, German, Italian, Japanese, and Spanish. The
program is completely omni-directional. This means you can select
any of the languages as your native language, and any other
as the foreign language you wish to learn. It can be used for
ESL by setting English as the foreign language. Furthermore,
it can also be used for speech development by setting both the
foreign and native languages to the student's native language.
Language
Adventure 1 Teacher
Materials
We offer the following downloadable teacher materials with the
purchase of LabPaks
Read what teachers have said about
using Language Adventure at Maloney
School and Ormondale School.
System
Minimum Requirements
Language Adventure runs on Windows 95/98 / ME, 2000, XP
and Vista
with: CPU
Pentium 90 MHz or higher. Memory 16 MB, 32 recommended for 98.
60 MB of HD storage per student. 4X CD-ROM drive. 16 bit sound
card. Microphone and speakers or headphones.
Demo
System
Minimum Requirements
Language Adventure runs on Windows 95/98/ME/2000/XP/Vista or NT
4 PC with:
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CPU Pentium 90 MHz or higher.
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Memory 16 MB, 32 recommended for 98.
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60 MB of HD storage per student.
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4X CD-ROM drive.
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16 bit sound card.
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Microphone and speakers or headphones.
Demo
Seeing Is Believing
The best way to see if Language Adventure is right
for you is to try it out! We are therefore making a special version
of Lesson 1 available to you for free. To keep the size of the
demo file down, the sound quality has been reduced and audio help
eliminated. For the same reason languages, other than English
and Spanish, need to be downloaded and installed separately.
30 DAY
DEMO
To download the demo do the following:
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You must
first download and install Language
Adventure Demo English/Spanish
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Then download and install any additional languages
in your Language Adventure Demo directory.
Remember Language Adventure is omni-directional.
This means you can select any of the languages you have downloaded
as your native language, and any other as the foreign language
you wish to learn.
To download click below.
Download Language Adventure Demo English/Spanish (5.3 MB)
Download French (827 KB)
Download Japanese (871 KB)
Download German (867 KB)
Download Italian (800 KB)
Download Language
Adventure Manual.doc in English (232 KB)
DEMO
HELP HERE 
DEMO TIPS
REGISTER
On starting the program you must register
the student with a name and select the native and foreign languages.
After clicking OK, the lesson movie will start and then stop at
the first exercise. Record what you just heard by clicking on
the microphone. Click it again to stop recording. If you are satisfied
with your recording click the flashing advance button to go on.
ACCESS LESSON
Select the lesson by clicking the blue lesson button and then
clicking the picture in the lesson library.
The lesson movie will start and then stop at the
first exercise. Record what you just heard by clicking on the
microphone. Click it again to stop recording. If you are satisfied
with your recording click the flashing advance button to go on.
TO ONLY OBSERVE THE LESSON
Click the round purple button to the left and below the microphone
while depressing the CTRL key on your key board. Under Play Options
check Observer Mode and Click OK. Select the lesson again and
when it stops, click on the blue Play Through button with a double
triangle to the right of the flags. This will play the lesson
right through without stopping at exercises.
HELP
Click on the blue question mark (?) on the control
panel for help on how to use the program. Click the green check
mark button to exit help.
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