Program and user manual
Copyright © 1998-2000 INSTINCT
CORPORATION. All rights reserved.
Setting Sound on your computer
Lesson
Grades (Only relevant when used in conjunction Teacher’s Version)
Language Adventure
was developed by Instinct with Stanford University second language researchers,
teachers and children. Its approach is
in accordance with the communicative based teaching recommended by the American
Council on the Teaching of Foreign Languages.
Its goal is simple — to get a
child to speak and understand a foreign language as quickly and enjoyably as
possible. It does this by instantly capturing the attention and motivation of
children as they get engrossed in a thrilling story. This adventure unfolds
through a graduated series of animated lessons, each one unlocking once the
previous one has been completed.
This multimedia
software employs a natural language learning process that gets children telling
a story and answering questions in a foreign language within minutes. The
product is designed for ages 6 to 12 and teaches English, French, German,
Italian, Japanese and Spanish
Children learn to
speak by receiving feedback on their effort in using a language. Language Adventure succeeds in activating
this learning process in children at an age when they are most receptive. But what makes it exceptional is that the
attention riveting drama of this CD ROM means children actually use it!
The program’s
animated lessons, are constructed from over a thousand interactive exercises
teaching the most important words and phrases.
These fall into four basic categories: Narration, Quiz, Author and
Discover exercises.
A narration
exercise teaches pronunciation and vocabulary. When students reach a narration
exercise, the animation will stop, requiring them to repeat and record what was
just heard. After recording, students
will immediately hear their own voice and the model narration thereby allowing
instant comparison. The students can then re-record or if satisfied, go on to
the next exercise which has now unlocked.
A quiz exercise
teaches comprehension. Here, the student is asked by one of the characters to
click on something. When the correct object is clicked the animation will
continue. Quiz exercises are rich environments for learning and entertainment
and consolidate learning by reinforcing what has just been taught.
An author exercise
is where students can try out the new language for themselves. Here, students are asked to create an
animated movie and add to it their own narration in the foreign language. This scene will then play as an integral
part of the adventure. The author exercise is where students "put it all
together" and enjoy the freedom of their own creative expression.
Discover exercises
consist of hundreds of clickables interspersed throughout the lessons. Their purpose is to reinforce and expand the
student’s command of the foreign language. On clicking them, a relevant word or
phrase will be introduced accompanied by a short animation which may take the
movie into hilarious directions.
Language Adventure
can be considered the tracing paper for speech. In the same way as tracing pictures vastly accelerates a child
ability to draw, this software enables a child to accurately mimic a foreign
tongue in a most delightful and rewarding way.
But the true high point of Language Adventure is when a lesson is
completed and watched in its entirety with only the student’s narration. The thrill is indescribable as children hear
themselves speaking a foreign language in an action packed adventure of their
own making.
Multi-student and
omni directional
Language Adventure
supports any number of students wishing to learn any of its six languages. Furthermore, any of the languages may be set
as the student’s native tongue and any other as the language to be learned.
Story based
learning
These episodic
animations chronicle the misadventures of Una and Om as they embark on an
endless odyssey through time and space in pursuit of their dog Pico. The copious use of stunning graphics,
animation, music and special effects draws children through the lessons as they
step from one cliff hanger to the next. Students remain engaged and motivated
with learning becoming almost incidental to the fun and excitement.
Graduated
curriculum
Exercises and
lessons build on each other and follow rules regarding length, complexity and
content. In this way the curriculum
adapts to the student’s progress and the language learned becomes instantly
useful.
The repetition-correction
of natural learning
The immediate
repetition of the student’s narration instantly followed by the model language,
attunes the student’s ear and tongue to the foreign language by replicating the
way we learn languages naturally.
Changeable level
setting
The program comes
with 3 level settings, Pre-reader, Beginner or Advanced but can also be fully
customized to suit a particular learning need.
There is also an Observer mode where the adventures can be enjoyed passively
with no requirement to do the exercises.
While this product is designed for an age range of 6 to 12, observer
mode makes it suitable for children as young as two.
Student reports
The program
generates detailed reports regarding the student’s progress, effort and study
time. These reports continuously update
and can be printed.
Language Adventure
runs on a Windows 95 or NT 4 PC with:
·
CPU Pentium
90 MHz or higher.
·
Memory 16
MB, 32 recommended.
·
60 MB of HD
storage per student.
·
4X CD-ROM
drive.
·
16 bit sound
card.
·
Microphone
and speakers or headphones.
It is essential
that sound levels are correctly set and recording is enabled on your computer
before you use Language Adventure. You
may check these settings through the Volume Control software on your
system. This is opened by going through
the menu: Start/Programs/Accessories/Multimedia/Volume Control. Or by double clicking the small speaker icon
on the Windows taskbar if you have one.
·
In Volume
Control go to the Options menu and select properties.
·
In
Properties select recording and click OK.
·
In
recording make sure Microphone is selected and its recording volume is set
reasonably high.
·
Close
Recording Volume.
·
Later, you will be
able to fine tune the relative sound levels of recordings and music from within
Language Adventure (see Setup)
Insert the
Language Adventure CD into your CD-ROM drive. The Language Adventure CD
Launcher will start automatically. Click “Run” to start the program.
If you do not see
the CD Launcher after about a minute then do the
following:
Click
"Start" on the Window's taskbar, then "Programs", then the
"Language
Adventure"
folder, then click on "Language Adventure" where you see the
icon.. ![]()
As
Language Adventure can be used by multiple students, each student must register
before being able to use the program.
To register click on the register button
and fill in the registration form with the following:
· New Student: The name or nick-name the student likes to be called. Use 20 characters or less.
· Native language: The student’s mother tongue.
· Foreign language: The language the student wishes to learn.
· Record Your Name: The student should record a name. Make sure you like the recording because it will
be heard throughout the program.
· Setup:
These are the student specific set-up options and are discussed in the
section on Setup.
Once
you have completed the form click the OK button. Note that the student’s name, and flag buttons corresponding to
the native and foreign languages chosen appear on the Language buttons.
Clicking on the
Help button
brings up the professor who provides help
when you click on any object you want to learn about
·
You will
both hear and see the help in the languages set by the Language buttons.
·
Click the
red Cancel button to exit help.![]()
·
After a
period of time with no user activity, the professor will come up automatically
and give helpful hints. This is called
Pro-active help and can be disabled in the program Set-up.
To
start a lesson click on the Lesson Library button.
There you will see pictures representing all
the lessons. Only the lessons with
color pictures can be opened. If you
are just beginning this would be Lesson 1.
· When a lesson is completed the next one
is made available, indicated by its picture now being in color.
· You can go back at any time to any lesson
to review or redo it.
To
start a lesson click on its picture in the lesson library.

· An animated movie will start playing and
will stop at the first exercise. You
must do that exercise to continue.

The
Exercise Controls let you go through a lesson exercise by exercise. The
sequence and repetition of the exercises is determined by the student profile
selected (see Setup). The Exercise
controls consist of the Microphone, Advance, Replay and Stop buttons.
When
the movie stops at a Narration exercise, it means you must repeat and record
the narration you just heard. This is
indicated by the Microphone button popping out and flashing blue. ![]()
· You may have heard the narration repeated
several times depending on your student profile setting (see Setup).
To
record click on the extended Microphone button. While you are recording the microphone will turn red.
To stop
recording click the microphone button again.
You will then hear immediately what you have just recorded and the model
language. This is to enable you to
compare your pronunciation with the proper one. Re-record the exercise until you think it is perfect.
Once
you have completed an exercise the Advance button will flash green indicating that you can advance to the next
exercise.
On
clicking the Advance button, the lesson movie will play on until it reaches the
next exercise.
You
can replay an exercise by clicking the Replay button on the control panel.
This will let you see and hear that exercise
again.
· Clicking the Replay button while the Ctrl
key is down replays the previous exercise
You
may stop a lesson movie at any time by clicking the Stop button
. To go on to the next exercise click the
Advance button.
Click the Exit
button to leave Language Adventure. The lessons of all registered students are automatically saved.
These are hundreds
of clickables interspersed throughout the lessons. They unlock once a recording has been done in the narration
exercise and are indicated by a star burst and a sound. On clicking them, a short animation will
play often accompanied by a word or phrase.
When
a character in the lesson movie asks you to do something you have reached a
Quiz exercise. Here, you give all
answers the same way, by clicking on the appropriate object in the picture.
· Clickable objects that could be answers
to the quiz question are indicated by a star-burst and also an audible tone
when the hand pointer is placed over them.
· When you click on the wrong answer,
something will happen and then the movie will return to the same point. When you click on the correct answer the
movie will go on to the next exercise.
· In Quiz exercises the native language is
automatically switched off., except when the pre-reader profile is used (see
Setup). This is so that comprehension
can be tested.
· When a quiz question is replayed the
native language is automatically switched on.
The program now assumes that the student does not understand the
question and needs the translation.
· You are encouraged to re-visit quizzes
and click on all the clickables. They
are a lot of fun and expose you to even more language.
When
you are at an author exercise a set of tools appear in place of the text window
on top of your screen. Author exercises
let you use your own creativity to add a scene to the movie and narrate to it
in your new language. You must create a
scene and narrate to it to advance to the next exercise (unless you are using
the pre-reader profile.
The
tools do the following:
Select an object on the screen and drag it
as an animation in your movie. You can
select and re-select objects as often as you wish.
Draw an animated picture on the screen.
Choose the line color and thickness for
drawing.
Undo the last thing you did.
Redo
the last thing you undid.
Erase the whole scene and start again.
· Once you have completed your movie you
can play it by clicking the Replay button.
· You must
add narration to your movie by clicking the Microphone button before you can
advance to the next exercise.

The
Review Control lets you replay an exercise or play completely through a lesson
in the languages selected by the Language buttons. Help and the Lesson Map also play in the languages set by the
Language buttons. You can turn a
language off by clicking the button so it looks faded.
· When you have finished a lesson it is
great fun to watch the lesson movie entirely in your own narration. To do this click both language buttons off
and your name button on.
· Language modes, their sequence and
repetition are determined in the Student Profile Setup.
You
can play the entire lesson from the beginning to the point you have reached by
clicking the Play Through button. ![]()
· Clicking the Play Through button while
the Ctrl key is down plays the lesson through starting from where you currently
are.
· It will play in the languages selected by
the Language buttons.
· It will play the scenes you created as
part of the movie.
· You can play through from a certain point
by selecting that point on the Lesson Map and then clicking the Play Through
button.
· When you have finished a lesson you can
show it to your family or class with only your narration. Switch off the Native and Foreign language
buttons and leave your button on.
You
can review the current exercise by clicking the Review button. It will play in the languages set by the
Language buttons. ![]()
· Clicking the Review button while holding the
Ctrl key on your keyboard down will replay the previous exercise.
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